Chapter 2. Compilation and Installation

Table of Contents

1. Introduction
2.1. Compiling from source on Unix
2.2. Compiling from source on MacOS
2.3. How to make apps using YAZ on UNIX
3. Windows
3.1. Compiling from Source on Windows
3.2. How to make apps using YAZ on Windows
3.3. Compiling Libxml2 and Libxslt on windows

1. Introduction

The latest version of the software will generally be found at:

We have tried our best to keep the software portable, and on many platforms, you should be able to compile everything with little or no changes.

The software is regularly tested on Debian GNU/Linux, CentOS, Ubuntu Linux, FreeBSD (i386), MAC OSX, Windows 10.

Some versions have be known to work on Windows XP, Solaris, HP/UX, DEC Unix, NetBSD, OpenBSD, IBM AIX, Data General DG/UX (with some CFLAGS tinkering), SGI/IRIX, DDE Supermax, Apple Macintosh (using the Codewarrior programming environment and the GUSI socket libraries), IBM AS/400 .

If you move the software to other platforms, we'd be grateful if you'd let us know about it. If you run into difficulties, we will try to help if we can, and if you solve the problems, we would be happy to include your fixes in the next release. So far, we have mostly avoided #ifdefs for individual platforms, and we'd like to keep it that way as far as it makes sense.

We maintain a mailing-list for the purpose of announcing new releases and bug-fixes, as well as general discussion. Subscribe by filling-in the form here. General questions and problems can be directed at, or the address given at the top of this document.